The wait is over! Episode 2 of The Curious Gamer is finally here.
If someone were to ask you to “define what a videogame is,” what would you say? It’s a difficult question, much like being asked to define music or art. If we can define games, we might be able to better understand and discuss them, and to recognize how much they have evolved over the years.
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You can download this full episode as an mp3 here. You can also download it as a Podcast from iTunes.
I composed all of the music in this episode (aside from the clips I used of video games). Much of this music can be downloaded from my music store here.
Read a full transcript of this episode here.
This episode was written, recorded, and produced by me. I do not own the rights to any of the audio clips from games and interviews used in this episode. These audio clips are utilized under the “Fair Use” doctrine, which stipulates that you may use copyrighted material without permission from the creators, provided that it is used for fact-based and research-oriented purposes, which is a format that The Curious Gamer abides by. See below for credits of what audio clips I used, and where they came from:
0:02 - This montage of sound combines various video game console startup noises. In this order, the sounds come from:
• Nintendo Gameboy
• Sega Genesis (Sonic the Hedgehog game startup)
• Nintendo Gamecube
• Sony Playstation 2
• Nintendo Gameboy Advance
• Sega Dreamcast
• Sony Playstation 3
• Microsoft Xbox 360
0:39 - An excerpt from the YouTube hit show, Game Grumps, where two friends play all kinds of video games for laughs.
0:43 - A brief run during the extremely popular yet short-lived mobile game, Flappy Bird.
1:52 - A series of interviewees named Zander, Amanda, Shawn, Mike, Jake, and Joe.
3:19 - Audio from Wii Sports Bowling.
3:37 - Audio from the Gameboy version of Tetris.
3:53 - A quote from the late, great film critic, Roger Ebert. He made some controversial statements about games, claiming they are not art. This quote specifically focuses on his point of games being “meant to be won.”
5:40 - The first of many sounds and songs in this episode from The Elder Scrolls V: Skyrim, by the game company Bethesda. This sound effect occurs when your character “levels up.”
5:45 - The first of several sounds from the game Words With Friends by the game company Zynga. This sound is actually from a TV commercial for the board version of the game.
6:36 - Words With Friends: The “bubble-pop” sound effects when you pick up and place your letter squares.
6:45 - The first song in the episode that I did not compose. This song is from Skyrim, all of which was composed by the great Jeremy Soule. The title of this particular song is called “Masser.”
7:20 - Skyrim: The voice of one of Greybeards, as he welcomes your character to their domain.
7:37 - Skyrim: “A Winter’s Tale” - Jeremy Soule
8:29 - Skyrim: “A Winter’s Tale” - Jeremy Soule
8:56 - Skyrim: Audio of a jarl asking you to kill the first dragon you encounter in the game.
9:06 - Skyrim: Audio of Red Guard visitors to the town of Whiterun, asking you for information someone they’re hunting down.
10:28 - Words With Friends: More of the “bubble-pop” sound effects.
10:48 - Skyrim: “Far Horizons” - Jeremy Soule
13:23 - Skyrim: Sound effects as you explore the continent, specifically, the path from Riverwood to Whiterun.
13:59 - Skyrim: Sound of a dragon attacking Helgen at the very beginning of Skyrim.
14:10 - Skyrim: “Streets of Whiterun” - Jeremy Soule
15:34 - Audio of my friends Zander and Amanda (from above) reminiscing on Monopoly, and how “it teaches you to hate.” (a joke)
15:49 - A song from the Nintendo 64 version of Monopoly.
16:34 - Gameplay audio from the iPad version of Monopoly.
17:10 - Another song from the N64 version of Monopoly.
20:04 - Skyrim: “Skyrim Atmospheres - Jeremy Soule. This is a 45+ minute song that contains a lot of ethereal musical textures from the game, combined with soothing sound design elements from nature.
21:28 - Dialogue from the game Last of Us, by the game company Naughty Dog. This is from the opening scene of the game where the protagonist, Joel, receives a birthday gift from his daughter. This is the night before the terrible events of the game transpire.
21:50 - Dialogue from Beyond: Two Souls, by the game company Quantic Dream. The character speaking here is the protagonist, Jodie, who is voiced by the famous Hollywood actress Ellen Paige.
22:16 - A voice-over from The Stanley Parable, created by Davey Wreden. In this game, everything you do is narrated, often to comedic effect, especially if you do the opposite of what the narrator suggests. Such is the case in this clip, where you visit a standard, corporate “break room,” and linger in it longer than the narrator thinks you should.
Thanks for listening. Please share with your fellow gamer and NON-gamer friends alike! Happy listening, and game on.